Classes and skill are going to play a part to the game experience first off being guilds in the game. Each guild will represent at less a class and depending on what skills and class you choosen in the beginning you can be in one or more guilds. There are 6 guilds in the world Monastery, Temple, Assassins, Thieves, Bard and Magic. Monastery is where the paladins live and train everyday and the paladins have been around since the middle of the first great war when soldiers tried to be more effective with magic. The human paladins are call templars. Temple is where monks and the order of the fist live, well monks can trace back their origins to before the great war but the order of the fist is a new order after the elven rebellion. The order of the fist are specialized monks that have learned to combined magic with fighting. The order has 5 subgroups life death war peace and fate and each of these are unique in their own right. Assassins have been around since people wanted to kill other people for many different reasons. This guild can be found in the most unique place in the world in a graveyard but you need a password to enter but you must prove you can kill first. The great guild of the thieves has been around since the beginning like most of the other guilds. Their nothing spiecal about this guild but the rummer is some of the good in a couple of major cities. The bards guild is a simple place to have your character learn to support other team members and win all your battles. Lastly is the mages school where players can learn more about magic and become better at casting it. The mages school has been around ever since magic was discovered in the world and every race has agreed that people should learn more about magic. But the human paladins believe magic needs to be controlled and placed in chains, thankfully only a hand full believe this.
So I have decided who the class and skill system will work you will pick a class in the beginning fighter, rouge or mage. Every level you will recievc one skill point to spend on any skill and their will be spacific skill that need to be leveled up to gain special attacks. Each skill will have its own skill tree to make it more interesting and to add depth to the game. I still have work to work on this but right now this is the best idea I have right now and a update to this will be made when I have a better idea or concepts I want to add to it. Also I am trying to not copy Dragon Age 1 or Elder Scrolls 5 I believe that if we could combined these ideas to make a better game. Hope you all like these ideas and more about this game will be posted soon.
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