For many games saving the game before a difficult problem is the best way to get past it quickly and without losing much. What if you could not save before that? The only way to do it is do it or read about it on a gaming info page. For my game I am thinking about no save, their will be way to quit the game and start where you where. The only problem with this is that people will play more rogues to beet the game instead of playing fighters and mags. So I should make sure that the game is not more difficult for mages and fighters. I am working on an idea like when you die you will fight death itself to come back to life to complete the game, but every time you do this the fight against death get harder.
Their is so much I need to think about their is still the fast traveling thing I need to deal with but I think I have something that will work and people will like.
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